I have gone through each of these situations and chosen algorithms that I think are easy to both perform and learn, but you may feel differently.My beginner solution already shows you 2 of the 4 last layer edge permutation algorithms,.If you can intuitively solve every F2L situation you come across then jolly well done, but there are a few cases where there is just a better, faster, much less obvious algorithm to solve it.Beginner F2L Tutorial - My last tutorial had a bad camera angle so this is a remake.After you finish OLL, pieces on the last layer will need to be permuted.As you might well imagine, this means that full CFOP has a lot of algorithms in it - one for every situation you might encounter.

This will correctly permute one of the edges, allowing you to solve the rest with one more use of the above algorithms.I shall now try to explain some further concepts that you can use to improve your F2L.This idea of finding an empty space on the cube and using it to build a corner-edge pair is crucial to F2L, as of course you want to be able to construct each of the four F2L pairs without disturbing any previously solved ones.

Consider this situation, and the two approaches to solving it.Here, we outline pure CFOP without any additional trick. 1. Cross: Make a cross on one side by solving all edges of a given color.This works, and is an intuitive way to solve the problem, but the second solution is much simpler.If you only have one, then which algorithm you use depends on the direction that the other edges need to be cycled.

You want a taste of the high-flying, rock and roll lifestyle of the speedcuber.

In order to talk about how to solve the cube, we need to have a way to easily describe what moves to do.The first algorithm does successfully pair the red-blue corner and edge pieces, but it also lifts out the blue-orange pair from its proper place, thereby undoing any hard work it took to put it there.A trigger is simply a sequence of moves that is easy to perform very quickly, and the Sexy Move trigger comes up a lot.

This means that doing the cross on the bottom is difficult, as they have come to rely on algorithms for situations that are suddenly upside-down.So instead of producing the cross by finding each white edge piece and solving them one by one, what you actually want to be doing is solving each piece at the same time in an efficient way.

This is also called EOLL, or Edge Orientation of the Last Layer.In this situation, the first algorithm uses the empty space between the red and blue faces to move the red-blue edge piece so it can be easily paired and inserted.

This guide takes you through every step of the CFOP speedcubing method.

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